Stellaris Introduces Orbital Rings to the Game (2024)

Earlier this week, Nivarias revealed some new content that is bound forStellaris soon. This week's dev diary explains it in detail, with Orbital Ringsbeing one of the new updates.

Orbital Rings are a Tier 3 Voidcraft Engineering technology requiring Starholds, Galactic Administration, and Ceramo-Metal Infrastructure. Like Habitats, they do not require Mega-Engineering.

Orbital Rings are treated as a variant of Starbases, and while system control is still primarily determined by the actual Starbase of the system, the planets they surround cannot be invaded until the Orbital Ring has been disabled.

Initially, your Orbital Ring will have two module slots and no building slots. As you gain additional Starbase technologies, the Star Fortress and the Citadel, and improve the planet’s capital building you can upgrade the Orbital Ring through two additional tiers, adding one module and building slot at each tier.

Paradox Interactive Stellaris Introduces Orbital Rings to the Game (1) Stellaris - Orbital Ring Modules

Stellaris Introduces Orbital Rings to the Game (2)

Most of the Orbital Ring modules are similar to Starbase modules. Defensive modules trade piracy protection for extra hull and armor, and the Habitation Module is a Ring specific module that adds a district slot to the planet below.

Systems with multiple habitable planets can become an exceptionally thorny obstacle if you build multiple defensive orbital rings supporting a bastion starbase at the center. Having a large conveniently placed ring around your planet provides an opportunity to enhance the planet with some interesting buildings. These stack with similar planetside buildings.

Many standard starbase buildings can also be placed on an Orbital Ring - though some are now limited to one per system. Orbital Rings fill the same orbital slot as habitats, so you’ll have to decide which of the two you want over your worlds, and they can only be built around colonized habitable planets.

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Stellaris Introduces Orbital Rings to the Game (2024)

FAQs

How to get Orbital Rings in Stellaris? ›

Before players can build their first Orbital Ring Megastructure in Stellaris, they'll first need to discover and research the Orbital Rings tech. Due to Stellaris' semi-random tech choices, players will need to research Starhold, Ceramo-Metal Infrastructure, and Galactic Administration first.

Can Orbital Rings be built around habitats Stellaris? ›

As far as I know Orbital Rings are supposed to fall under the same rules as habitats in that you can build either around a planet. Might be they got flagged as Megastructure somehow. As long as the planet is colonised, or currently being colonised, you should be able to build a ring around it.

Can you destroy a planet with orbital bombardment Stellaris? ›

If you want true orbital death, try the workshop. There's a mod for glassing/nuking planets. The main issue is that bombardment doesn't scale with fleet size. So a single ship or grand armada will still take an entire decade (on average) to wipe out a ~20 tile planet's pop with full bombardment.

Can you destroy orbital habitat Stellaris? ›

Orbitals built over resource deposits give additional district type capacity or jobs that correspond to the deposits. (ex. Habitat Central Complexes can be ruined by a colossus or crises. If ruined, all orbitals are destroyed.

Can you only have one Dyson Sphere in Stellaris? ›

A Dyson Sphere is a multi-stage Megastructure. Only one multi-stage Megastructure can be built per system and only one multi-stage Megastructure can be constructed or upgraded at a time. All multi-stage Megastructures can only be built once per Empire, except for the Ring World.

Can you build multiple ring worlds Stellaris? ›

Yes you can built more ring worlds at the same time. Each fill in project counts as 1. You can multiplex these, until you hit your maximum number.

What are the benefits of ringworld Stellaris? ›

However, the ringworld allows you to pack in more pops with less research/unity penalty, plus the ability to build a spaceport. Habitats, on the other hand, have their set buildings, which provide huge boons to energy and research, but not so much when it comes to minerals.

How do you start orbital bombardment Stellaris? ›

Before sending in your ground troops, most planets will need to be softened up with an orbital bombardment. This is done by moving one or more fleets to orbit the target planet. The ships will continuously degrade the planet's defenses over time as long as they remain in orbit and are not interrupted by combat.

How do you add orbital deposit Stellaris? ›

Go to the system view and select a planet.
  1. Use console command: effect add_deposit=d "deposit name"
  2. like this: :
  3. effect add_deposit=d_geothermal_vent.
  4. effect add_deposit=d_rich_mountain.
  5. effect add_deposit=d_tropical_island.

How do you claim galaxies in Stellaris? ›

In every system controlled by another empire, in the system view there's a little button with a “+” to the left of the empire flag at the bottom middle of the screen. This will place a claim on the system as well.

How do you orbit Stellaris? ›

To orbit the disabled cultist ship, select your fleet and 'right-click' above the red ship marker. Sometimes, the movement command will move them somewhere else, so make sure you can see where your ships are going.

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